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- Aseprite - Animated sprite editor pixel art tool
Automatize Image Conversions Integrate Aseprite in your assets pipeline with the command-line interface (CLI)
- Aseprite - Download
Links Home Known Issues Bug Report Contributors Donations Community Aseprite Community Discord Server Steam Community r aseprite Documentation Quick reference Docs - FAQ Tutorial Blog Development GitHub Devblog Roadmap Contribute Social Twitter Mastodon Facebook YouTube Instagram
- Aseprite - Docs
Here you will find some help, tutorials, and little tips to use Aseprite and start getting the best from it from the very beginning If you have some questions you can start looking at the Frequently Asked Questions
- Aseprite - Trial
Note: deb files can be uncompressed in other Linux distributions and you can execute the usr bin aseprite that is inside data tar xz directly
- Aseprite - Docs - Tutorial
Aseprite Tutorials Tutorials by Users Sometimes pixel-artists want to share their magical knowledge to the world And we are grateful that they use Aseprite for this:
- Aseprite - Faq
Aseprite started being open source since its very beginning in 2001, and we were happy with that until August 2016 Now you can still download its source code, compile it, and use it for your personal purposes
- Aseprite - Docs - Basics
In Aseprite, a sprite consists of a sequence of frames and a stack of layers The intersection of frames and layers creates an array of editable graphic cels with images pixels that can be edited with the sprite editor
- Aseprite - Docs - Animation
Animation Aseprite's main goal is to be a tool to create animations The timeline gives you total control over frames, layers, and cels The general workflow is: You draw the first frame Then you add new frames (e g pressing Alt+N) and continue drawing them
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