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  • Unreal Engine 5. 5 Released - Epic Developer Community Forums
    Download Unreal Engine 5 5 from the Epic Games launcher, GitHub, or for Linux! Unreal Engine 5 5 is here with significant advances in animation authoring, virtual production, and mobile game development, while many features in areas such as rendering, in-camera-VFX, and developer iteration reach production-readiness Meanwhile, we continue to push boundaries with exciting new innovations like
  • 5. 5. 4 Hotfix Released - Epic Developer Community Forums
    Issue Summary; UE-238765: Fixed crash on deletion of invalid reroute node Fixed discarding of compiled data when running project in Standalone mode
  • Unreal Engine 5. 6 Preview - Epic Developer Community Forums
    The UE 5 6 preview is now available! Download now on the Epic Games launcher, GitHub, and Linux You can also check out the Public Roadmap! 5 6 brings: Vast, high-fidelity open worlds with maximum performance, and consistent 60hz frame rates The biggest and most powerful update yet to the animation authoring toolset MetaHuman Creator is now available in-engine including blending and
  • Unreal Engine 5. 4 Released - Epic Developer Community Forums
    In Beta, Unreal Build Accelerator (UBA) is a scalable distributed compilation solution for C++ It is used in conjunction with Unreal Build Tool and or Unreal Horde’s Remote Execution (compute task) system to accelerate build compilation time Media and entertainment Virtual Camera is Production-Ready It adds Android support and Virtual
  • Topics tagged unreal-engine - Epic Developer Community Forums
    Download Unreal Engine 5 6 from the Epic Games launcher, GitHub, or for Linux! We’re excited to announce that Unreal Engine 5 6 is now available for download You can check out the release notes here! With this … 121: 4838: June 16, 2025
  • Epic Developer Community Forums
    Epic Developer Community Forums Category Topics; General
  • 5. 5. 1 Hotfix Released - Epic Developer Community Forums
    Issue Summary; UE-230698: Crash when creating a child blueprint based on a dirty blueprint: UE-229712: MovieGraph: Crash when using BurnIn + 32 Bit PPM to Single Layer EXR
  • Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address
    Hello! So i recently closed my project, took a small rest, and when i opened it again the engine crashed with this error: I tried looking in the forums for a solve and i tried resetting the graphics card’s settings to default and restarting the pc but the engine still crashes PC: NVIDIA GTX 1050 Ti 16GB RAM Intel Core i5-9400F 2 90GHz Unreal Engine 5 4 4 Windows 11 64-bits The engine always




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