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I am very confused on how OnTriggerEnter works, or Colliders in Unity in general I am trying to add a collision test that, if the bullet hits an object, it plays a particle system and debugs somet
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Vector3 targetDir = target position - transform position; Gets rotation to the target Quaternion rotToTarget = Quaternion LookRotation(newDirLocal); float step = rotateSpeedCurr * Time deltaTime; Gets new rotation Quaternion newRot = Quaternion RotateTowards(transform rotation, rotToTarget, step); Gets the local rotation by adding (yes adding) the inverse of the base rotation Make sure
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I'm planing to develop a game in Unity3D I didn't choose yed if it will be in javascript, c# script or boo, as the developing languages that unity IDE offers In my game I need to store the game
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Unity3d - Load a specific scene on play mode Asked 9 years, 9 months ago Modified 2 years, 5 months ago Viewed 25k times
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19 I'm trying to create a blur effect on the background of a UI window for my game in Unity3D One of the best examples I can think of right now is Heroes Of The Storm, notice how the background of the Level Up panel blurs what's behind it : Is there any way to reproduce the same effect with the recently-added Canvas in Unity3D?
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I want to create a Bezier curve within a script from given points and have an object follow said path I have tried using Sebastian Lague's path creator and my problem with it is figuring out how to
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I'm having issues getting the UnityPlayer dependencies into my Android Library plugin for Unity I just can't figure out the correct way to add dependencies to my plugin Before I was trying to ad
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19 I'm trying to get a text inside an inputField in Unity3D with C# I've placed an inputField in my editor, renamed and tagged in: Username_field My question is: How i can get the text inside the InputField Username_field in a C# script?
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