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- Unity hover documentation in Visual Studio Code - Stack Overflow
Unity hover documentation for Start(), Update(), etc in VSCode Related 4 Tooltip documentation in
- How to generate markdown from Unity C# documentation comments?
I discovered that unity doesn't actually generate the XML documentation for projects for some reason You must follow these steps: go to Tools > Options > Tools For Unity Set "Disable Full Build of Projects" to false and "Access to Project Properties" to true Click okay and restart Visual Studio
- unity hub does not let me install unity; error: There is not enough . . .
The unity hub, first downloads into it's temporary directory in C:\users<username(s)>\Appdata , which is a hidden folder, that's why it doesn't appear , in order to see this you to check the hidden checkbox in the view tab in your file explorer (btw this worked with me on windows , idk if this gonna work on other OS but you can try)
- Unity Hub Install failed: Validation failed message whenever I try to . . .
In Unity Hub, go to preferences -> installs Make note of the "Downloads location" (Might have to move it out to a folder you know doesn't get deleted) Outside of the Unity Hub, open a File Explorer, and navigate to the specified "Downloads location" If you haven't already, try to install an editor in the Hub (this will fail)
- c# - How to include documentation in DLL to show method summary in . . .
You need to include the XML documentation file In order to create that, you need to right-click on the Project Under the "Build" side tab, in the "Output" section at the bottom, check the "XML documentation file" and leave the path that it creates
- (Unity3D) How to put note or documentation on script
Maybe the Tooltipattribute is sufficient It allows you to document your public fields so that a tooltip popup is shown on mouse over
- how to change sprite ( Source sprite ) into UI Image using a script | unity
In Unity version 2021 3 8f1, I could not use Image in component selection even though I had the namespace 'UnityEngine UI' used Visual Studio just blurred the using namespace saying it was unnecessary What?! So I had to do this gameObj GetComponent<UnityEngine UI Image>() sprite = imgSprite;
- Edit or not the Transform. rotation in unity3D - Stack Overflow
In unity documentation, under Transform rotation, there is written: Do not attempt to edit modify rotation But few lines after, in the example, the assignment is used transform rotation = And setting transform rotation directly seems to be everyday practice But can it be recommended?
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