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  • How to make the script wait sleep in a simple way in unity
    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
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    You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
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    In Unity 2017 you have to use the text component of the InputField (String myText = myInputField GetComponent<InputField>() text;) instead of the text component of the child text, otherwise an e g password field will only return asterisks (*)
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