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- How to make the script wait sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
- Unity: Conflict between new InputSystem and old EventSystem
You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
- Changing color of of gameObject in Unity - Stack Overflow
Changing color of of gameObject in Unity Asked 9 years, 11 months ago Modified 9 years, 1 month ago Viewed 39k times
- Unity, rotating a Vector3 along an axis - Stack Overflow
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
- unity game engine - Get text from Input field in Unity3D with C# . . .
In Unity 2017 you have to use the text component of the InputField (String myText = myInputField GetComponent<InputField>() text;) instead of the text component of the child text, otherwise an e g password field will only return asterisks (*)
- In Unity, how can I pass values from one script to another?
31 In Unity, I want one object to have a falling speed variable that all the other objects can access For various reasons, I can't use the inbuilt gravity for what I'm trying to do How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
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I have a question regarding Unity I hope this hasn't been answered before I want to connect a Camera (like a HD cam) to my computer and the video feed should be displayed inside my Unity scene T
- Rotate object in Unity 3D - Stack Overflow
16 I can use the following code to rotate object using accelerometer transform rotation = Quaternion LookRotation(Input acceleration normalized, Vector3 up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees How can I do it using Unity 3D?
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