|
- How to make the script wait sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
- Unity: Conflict between new InputSystem and old EventSystem
You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
- Changing color of of gameObject in Unity - Stack Overflow
Changing color of of gameObject in Unity Asked 9 years, 11 months ago Modified 9 years, 1 month ago Viewed 39k times
- How To Play Animation Through Script? - Unity - Stack Overflow
How To Play Animation Through Script? - Unity Asked 5 years, 1 month ago Modified 5 years, 1 month ago Viewed 54k times
- Unity, rotating a Vector3 along an axis - Stack Overflow
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
- Unity: text is clear in editor but blurry in game - Stack Overflow
The text is still slightly blurry, but likely that's typical of Unity To counter that, I just decided to use a pixel font (using the fix explained in this video)
- c# - Unity: how to let my variables show up in the inspector if a . . .
Unity: how to let my variables show up in the inspector if a boolean is true, and hide it when the boolean is false Asked 3 years ago Modified 1 year, 9 months ago Viewed 7k times
- unity game engine - Get text from Input field in Unity3D with C# . . .
In Unity 2017 you have to use the text component of the InputField (String myText = myInputField GetComponent<InputField>() text;) instead of the text component of the child text, otherwise an e g password field will only return asterisks (*)
|
|
|