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- How to make the script wait sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks
- Unity: Conflict between new InputSystem and old EventSystem
Unity will restart Now your problem should be solved You will be able to use old input system packages and the new ones also simultaneously Cheers P S Click on this image link to view where these settings are in Unity editor
- c# - Unity - IEnumerators yield return null - Stack Overflow
When creating a coroutine, Unity attaches it to a MonoBehaviour object It will run first on call for the StartCoroutine until a yield is hit Then it will return from the coroutine and place it onto a stack based on the yield If you yield null, then it will run again next frame
- How To Play Animation Through Script? - Unity - Stack Overflow
I am making a game and I made an animation for the win screen According to all the tutorials I've watched, the animation is played when you activate the GameObject However, it plays at the Beginn
- Unity - Checking if the player is grounded not working
Seems like the player is not jumping I am using Unity 5 5 1 – user7564765 Commented Jun 14, 2017 at 9:03
- In Unity, how can I pass values from one script to another?
In Unity, I want one object to have a falling speed variable that all the other objects can access For various reasons, I can't use the inbuilt gravity for what I'm trying to do How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
- what is the difference between Update FixedUpdate in Unity?
However, I didn't see any clear examples for when regular Update should be used; Following is from the official Unity tutorial: Update() Called every frame; Used for regular updates such as : Moving non-physics objects; Simple timers; Receiving input (aka keypress etc) Update interval call times will vary, ie non-uniformly spaced; FixedUpdate()
- Unity - How to detect collision on a child object from the parent . . .
When a collision occurs, Unity will search up the hierarchy for the nearest Rigidbody and run any scripts on that same GameObject So, the simple approach is to make sure the rigidbody is on the parent object with the script Here's an example hierarchy: Parent Child A Child B; Parent has: A Rigidbody 2D; The script; Child B has: A Box Collider 2D
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