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- How to make the script wait sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
- Unity: Conflict between new InputSystem and old EventSystem
You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
- How to fix Gradle Build Failed on Unity? - Stack Overflow
0 I upgraded the product from unity 2020 3 9f1 to 2022 3 16f1, unchecked everything under the "build" like the custom main manifest Re importer the admob plugin and resolved then i checked only the "custom main gradle template" and the "custom gradle properties template" resolved again and started the build
- Unity - how to make material double sided - Stack Overflow
Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
- c# - Scale GameObject in Unity - Stack Overflow
How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string! }
- Changing color of of gameObject in Unity - Stack Overflow
Changing color of of gameObject in Unity Asked 9 years, 11 months ago Modified 9 years, 1 month ago Viewed 39k times
- Unity Hub Install failed: Validation failed message whenever I try to . . .
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install
- unity game engine - Accessing a variable from another script C# - Stack . . .
You first need to get the script component of the variable, and if they're in different game objects, you'll need to pass the Game Object as a reference in the inspector For example, I have scriptA cs in GameObject A and scriptB cs in GameObject B: scriptA cs make sure its type is public so you can access it later on public bool X = false; scriptB cs public GameObject a; you will need
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