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  • Unity Hub Install failed: Validation failed message whenever I try to . . .
    The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install
  • What Language is Used To Develop Using Unity - Stack Overflow
    What language does one need to use when programming with Unity? Or is it an API for many languages? I read through the docs and I guess I missed the point on the language used It says it has iOS
  • Unity: Conflict between new InputSystem and old EventSystem
    You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
  • Unity, rotating a Vector3 along an axis - Stack Overflow
    For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
  • Unity - how to make material double sided - Stack Overflow
    Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
  • Newest unity-game-engine Questions - Stack Overflow
    54 views Make Unity skip one level of depth when clicking a debug message in the console to find it in the IDE In Unity, when Debug Log is used, messages are written to the console and, upon double-clicking that particular line in the console, the code will be opened up to where that Debug Log line physically c# unity-game-engine
  • Rotate object in Unity 3D - Stack Overflow
    transform rotation = Quaternion LookRotation(Input acceleration normalized, Vector3 up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees How can I do it using Unity 3D?
  • How can i serialize property of c# in Unity - Stack Overflow
    Unity generally does not care about public properties and won't show them in the Editor (unless you are using the problematic field:) Remember, you are using Unity, a middleware and CLR Host, so typical C# best practices don't apply




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