|
- Launcher is too Small - Elder Scrolls Online
Launcher is really small on 4k display, I can't even read some texts, is there a way to fix the scaling
- Any word on whether we will get private servers like fallout 76
Perhaps the feature that has changed fallout 76, as most of us dwell in our own little worlds or in my case my family all operates in our own private world
- Proc sets for magicka players - Elder Scrolls Online
The fact that I haven't seen one in the forums yet makes me feel like the proc damage discrepancy for meta PvP builds won't be disastrous, even if mag could use help I'd love to be proven right or wrong Well no one uses light armor on magicka There arent that many benefits to it
- What was the thought behind Rakkhats Voidmantle?
In my experience the heavy attack builds rose in prominence not because players particularly enjoy holding down the heavy attack button for 90% of their rotation but rather because no one enjoys constantly bar swapping to maintain buffs and the Oakensoul Ring which alleviated that pain point was simply best suited to a heavy attack playstyle thanks to the permanent uptime on Empower
- How long to get Ink Amasser achievement? - Elder Scrolls Online
It's rng which means that the way to get ink is to farm it Yeah it’s rng But eso’s rng needs system needs work There are a few with tons of ink, and much larger group who have seen none There was a problem during the jubilee event with the disastrous mask “rng” drops, and it’s showing here
- Sorcerer review and Update 47 — Elder Scrolls Online
Without discussing the disastrous nature of the passives, swapping surge and crystal shard seems to most easily remedy the issue Changing frags damage type to shock would just be a cherry on top
- How Subclassing is an Extremely Rigid System for PvP
Unfortunately that patch was followed by Morrowind which came with a disastrous change to the CP system and over the top sustain nerfs Anyway, point is, we've seen good balance before with pure classes
- Battlegrounds: Cycle of Self-Destruction — Elder Scrolls Online
Balanced matches draw in newcomers to become interested in PVP itself (not just the daily reward), which reduces queue times Unfortunately what we have right now is the complete opposite Even with the increased rewards, we're currently experiencing a cycle of self destruction that starts with lopsided matches, leading to fewer players and increased queue times All 12 players obviously need
|
|
|