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- Plotting individual observations and group means with ggplot2
We often visualize group means only, sometimes with the likes of standard errors bars Alternatively, we plot only the individual observations using histograms or scatter plots Separately, these two methods have unique problems
- FlexVPN - client and server
It’s time to test IKEv2 Cisco introduced the new IKE version 2 together with new configuration “standard” - FlexVPN The idea was to have one unified way of configuration for all VPN types like site-to-site, client server, DMVPN (GET VPN is still in development phase)
- URL Encoding - Chris Ng on Svbtle
Classification Sample Characters Encoding Required? Safe Characters: Alphanumeric characters [0-9a-zA-Z], special characters $-_ +!*'(), and reserved characters used for their reserved purposes
- Line plot for two-way designs using ggplot2
For those a little rusty with statistics, sd(hp) sqrt(n()) gives us the standard error of the mean, and multiplying this by 1 96 gives us the distance from the mean to the 95% interval boundary (which we then add or subtract from the mean)
- Running Fedora 23 Workstation Linux on an Intel BayTrail tablet
I used a standard Fedora 23 Workstation i686 image The only thing I pulled from the Fedlet image was EFI folder with the bootloader (BOOTIA32 EFI), which isn’t included by default You can also use Ubuntu or other distro, with the same tweak
- How to create correlation network plots with corrr and ggraph . . .
We can now go ahead with our standard approach Because I’m only interested in which countries are really similar, we’ll filter(r > 9): It looks like the drinking behaviour of these countries group into three clusters I’ll leave it to you do think about what defines those clusters!
- Material Design on the GPU - Matt DesLauriers on Svbtle
For accurate anti-aliasing across all zoom levels, we use standard derivatives and glsl-aastep The glslify shader looks a bit like this: #extension GL_OES_standard_derivatives : enable #pragma glslify: aastep = require('glsl-aastep') void main() { float sdf = texture2D(sdfMap, vUv) a; gl_FragColor rgb = vec3(0 0); gl_FragColor a = aastep(0 5
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