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- Splash Intro screen for Game - Eco Beasts Warrior
I have followed the platformer tutorial and I am making my own game A) Can someone help with creating an intro screen with instructions for the game? Is there a tutorial I can follow or how would I go about creating an intro screen with the name of the game plus instructions? B)How can I create background music to the game - a sound effect when collecting the coins (rubbish) and a sound
- Hiding Splash Text after set amount of time - Help - Microsoft MakeCode
I have a splash text appear upon clicking on a sprite I am wondering how I can hide this text after a set amount of time Ex Cursor clicks on sprite, splash text appears, wait 3 seconds, splash text hides
- Console Log and Splash Block - Microsoft MakeCode
Good morning I was hoping to pick some brains today This will be my first year teaching with Makecode Arcade I was wondering if anyone had any tutorials videos on how to use the console log and splash blocks for debugging Any help is most appreciated 🙂 Thanks -Kiersten
- Programming a quiz - Arcade - Microsoft MakeCode
I have some students who are programming a game and they want to insert a quiz They are looking at If Then and If Then Else, but wanted to know if there are other ways
- Minecraft Arcade V0. 7- Under New Management - Microsoft MakeCode
LOTS more splash texts opening animation sped up framerate optimizations separate wood hotbar slot hold A to swap between block 0 (dirt) and block 1 (wood) 2 (torch) day night cycles torches light up at night (lighting updates every 2 seconds, its still laggy, but better than if you do it more frequently)
- Using normal python in makecode but its not working
It works fine in VSCode or a typescript online repl if I change the game splash () to print () This is giving me doubts about using the makecode curriculum after it switches to python from blocks
- BALDIS BASICS IN 3D (2nd discussion) - Microsoft MakeCode
First splash would show 0 (because the index of 5 in the array is 0) and the second splash would show -1 (because 10 isn’t in the array) Kiwiphoenix364 July 20, 2022, 10:01pm 3
- Overlapping player and enemy sprite immediately loses all lives inside . . .
The game checks for an overlap every 1 30th of a second, or 30 times a second If you have the player lose a life when it is overlapping an enemy, it will actually be overlapping that enemy 30 times a second and will lose its lives that fast! My recommendation is to move the player sprite out of the way of the enemy sprite after being hit, like knockback
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