- SpaceEngine - Reddit
r SpaceEngine is the Reddit community for the universe simulator, SpaceEngine
- History of SpaceEngine
SpaceEngine is not based on Celestia nor any other engine, I wrote the code all by myself (except some common algorithms like quicksort, memory manager, OpenGL tricks, that can be found in books and everywhere else in the Internet) The first public version was 0 74, it was released on the Russian GameDev forum
- SpaceEngine - Index page
Troubleshooting and Solutions Post here technical questions, comments and problems you're having with SpaceEngine Re: Resetting Camera Path by StephanieBaldwin Wed Jul 02, 2025 8:54 am Development Current plans, progress and status of SpaceEngine
- General questions about SpaceEngine - Page 56 - SpaceEngine
While we agree that its appearance in SpaceEngine doesn't match with artistic representations of the planet you see around, it's hard to really tell how being "darker than coal" could appear in a context of a planet with a thermal radiation of 1800 Kelvin By all means what we know about the planet seem to hardly fit in current planetary models, which is what makes its appearance diverge in SE
- SpaceEngine - Forum
Troubleshooting and Solutions Post here technical questions, comments and problems you're having with SpaceEngine
- SpaceEngine TODO
This is my global TODO list for SpaceEngine, it is primarily concerned with the graphical development of the engine, with gameplay being the least important at this time Perfecting the engine is my first priority As shown below, I have organized each section into priority lists For example, under the section heading 'Engine,' my priorities are in 'top down' order, with obviously the top
- Общие вопросы о SpaceEngine
Задавайте любые вопросы о SpaceEngine здесь Полезные ссылки: ЧАВО Инструкция Как управлять космическим кораблём (англ ) Как создавать моды и дополнения Баги и их устранение Предложения разработчику
- Редактор кораблей - SpaceEngine
Редактор космических кораблей для Space Engine Позволяет создавать модели из готовых модулей Установка editor-sc zip Достаточно загрузить, распаковать и запустить nw exe payload_SE zip Для правильного отображения кораблей в SpaceEngine
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