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  • Rules • CCNet
    In order to promote an overall positive community, it is required that users read, understand, and follow the rules outlined below Please select a tab to view environment-specific rules
  • CCNet Wiki - Fandom
    For documenting places, events and players on the CCNet Minecraft Server This wiki is not used for official server documentation Click here to enter the official CCNet wiki Help us build a detailed map of Nations by writing about settlements and landmarks! Click here to create a new page!
  • CCNET TCG Tutorial - YouTube
    This video will explain the rules of the CCNET TCG (made by solomon and his amazing artisits)
  • Home • CCNet
    In this post, we will explain custom crops and foods Let's begin with custom foods You might remember that buildings in TownyBuildings require " workers ", which are supplied by House buildings A House can supply one of the three classes Refinery tower machines in the Oil Refinery building
  • Home | CCNet Wiki
    The CometCraft Network (CCNet) is a Minecraft server with two game modes, Nations and Towny Join us using the IP play ccnetmc com, and our Discord by clicking here
  • CCNet Rules Overhaul - Page 1 • CCNet - ccnetmc. com
    Everyone needs to know this: The Global Rules have updated, you must read and comply with them in order to exist anywhere on CCNet, whether it be our website, Discord server, Minecraft server, or broader community
  • Nations Starter Guide - CCNet Wiki
    A Dreadnought design by WitherV Design and build your own warships using Movecraft! What is Nations? CCNet Nations is a geopolitical gamemode set on a 1:1000 scale map of Earth, revolving around conflict, trade and diplomacy
  • Forum • CCNet
    All the latest news and announcements about CCNet Any threads useful to the players of CCNet can be posted here Share your videos, builds and more! RP forum for posting town nation news announcements Discuss the world of Nations here Document wars and events here First War of Nordic Agression Discuss the world of Towny here




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