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  • ReShade
    Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D, OpenGL or Vulkan: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V)
  • ReShade
    ReShade is a generic post-processing injector for games and video software developed by crosire Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more
  • Releases - ReShade Forum
    Releases 46 topics Discuss features or the changelog of the latest ReShade version
  • Tutorial (for users) - ReShade Forum
    Since you came to this thread, it seems you want to get familiar with how to use the ReShade Framework In the following, you can find a basic introduction to its structure and explanations on how to apply and adjust existing effects to your liking
  • Index - ReShade Forum
    ReShade 6174 topics Shaders Effects 2257 topics ReShade Add-ons 54 topics
  • 5. 0 - ReShade Forum
    ReShade creates a separate effect runtime for VR, so you can configure different effects for what is displayed on the monitor to what is displayed in the VR headset
  • ReShade 3. 0 guide for newcomers - ReShade Forum
    ReShade 3 0's shader system would technically allow using all of them together but in case you just want to fire up a preset and you're not used to using ReShade in general, this just creates more confusion
  • Add-on Documentation - Reshade
    A ReShade add-on is a DLL or part of the application that uses the header-only ReShade API to register callbacks for events and do work in those callbacks after they were invoked by ReShade




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