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- Air Elemental - Monsters - D D Beyond
An air elemental is a funneling cloud of whirling air with a vague semblance of a face It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away This looks crazy strong look forward to using it later on
- Air Elemental | D D 5th Edition on Roll20 Compendium
Air Form: The elemental can enter a hostile creature's space and stop there It can move through a space as narrow as 1 inch wide without squeezing Multiattack: The elemental makes two slam attacks Slam: Melee Weapon Attack: +8 to hit, reach 5 ft , one target Hit: 14 (2d8 + 5) bludgeoning damage
- Air Elemental - 5etools
An air elemental is a funneling cloud of whirling air with a vague semblance of a face Although it likes to race across the ground, picking up dust and debris as it goes, it can also fly and attack from above
- Air Elemental » Monster Stat Block - DnD 5e - AideDD
An air elemental is a funneling cloud of whirling air with a vague semblance of a face It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away
- Air elemental - Forgotten Realms Wiki
An air elemental (sometimes called a wind elemental [1]) was a being made up of wind and living air It appeared as a shapeless cloud that moved rapidly in any direction, even against the wind
- Air Elemental - DnD content - Wikidot
An air elemental is a funneling cloud of whirling air with a vague semblance of a face Although it likes to race across the ground, picking up dust and debris as it goes, it can also fly and attack from above
- Elemental, Air (Greater) - 5th Edition SRD
The elemental makes two Slam attacks Slam Melee Weapon Attack: +9 to hit, reach 10 ft , one target Hit: 19 (3d8 + 6) bludgeoning damage If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone Whirlwind (recharge 4-6): Each creature in the elemental’s space must make a DC 15 Strength saving throw
- Air Elemental Monster D D 5e (5th Edition)
Multiattack: This air elemental can make two slam attacks Slam: Melee Weapon Attack: +8 to hit, reach 5 ft , one target Hit: 14 (2d8 + 5) bludgeoning damage Whirlwind (Recharge 4-6): Each and every creature which are in the elemental’s space should make a DC 13 Strength saving throw
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