|
- Personas: Practice and Theory - microsoft. com
After describing and illustrating our approach, we outline the psychological theory that explains why Personas are more engaging than design based primarily on scenarios As Cooper and others have observed, Personas can engage team members very effectively
- THE FIVE VVS OF PERSONAS WHO: Personas represent your users . . .
WHAT: A persona is an archetype that represents a group of users clustered based on shared behavior, motivations, goals, pain points, or other characteristics WHEN WHERE: Personas are used during the design and development process
- Principled Personas: Defining and Measuring the Intended . . .
Personas can differ in educational attainment, with levels ranging, e g , from uneducated to graduate-level These attributes are not tied to a particular domain but can be ex-pected to influence performance on knowledge and reasoning-based tasks
- MODELING USERS PERSONAS - UMass
• describe the Persona method, specifications, and why we use it • understand different types of Personas and be able to identify and prioritize them for an HCI project • describe how to develop a Persona • describe the pros cons and challenges of using Personas
- The fundamentals of personas - Make it Clear
In this document we cover the fundamentals of user personas to help you understand what makes a good persona and how they are used, and to give guidance to create your own set of user personas
- Using Personas for Accessible Design
Personas allow developers to challenge assumptions about how the solution will be used and assumptions about the users themselves, which then leads to innovations in the product’s design Accessibility can be integrated into the design process by developing personas who are users with disabilities
- How to Create Personas: Three Persona Creation Methodologies . . .
Background: Personas are a technique for enhanced understanding of users and customers to improve the user-centered design of systems and products
|
|
|