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- OgreXMLConverter - Ogre Forums
I have the Ogre SDK 1 7 3 for the iPhone and it does not have the OgreXMLConvertor in the bin folder Neither does it have the ogre framework I am trying to use the OgreXMLConverter tool to convert a file to the ogre mesh file format but it fails saying it need the ogre framework library How do I get this library? I downloaded the ogre source too and compiled all targets for the source But
- Blender to Ogre mesh exporter
3 I also set the correct path to OGRETOOLS_XML_CONVERTER in io_ogre config py prior to the first run 4 After copying the addon enable it in Blender from User Preferences > Add-Ons > Import-Export (CTRL+ALT+U) Search for ogre and check the box on the right
- Create Material Ogre-Next - Ogre Forums
I would like to handle split screens dynamically So I would like to create in C++ a material file, and create glsl hlsl shaders with a dynamic count of textures and geomData and write the shaders to disc
- Issues setting up Ogre3D as an external dependency with CMake - Ogre Forums
Ogre Version: 14 3 1 Operating System: Windows Alright, so I'm trying to set up a project which uses Ogre3D as a dependency and having a bit of trouble I have added Ogre3D as a git submodule and my project structure looks like this:
- Challenges Integrating Ogre in WPF with SWIG and D3DImage
Ogre Version: 14 3 OS: Windows Hey everyone , I've been trying to use Ogre in WPF, but it's been quite challenging I found some older discussions about this, but they were using Mogre, and a lot has changed with SWIG I've created some projects with WinForms, and they work really well because each user control in WinForms has its own Handle, allowing me to display Ogre directly in the control
- Texture mapping gLTF lt;-- gt; Ogre - Ogre Forums
So Ogre would have to provide an interface to arbitrarily map tex types to textures and channels, or at least provide a set of different efficient schemes to choose from "Arbitrarily" is difficult, which is why it won't be implemented in the short term
- [Solved] Create an animated texture from image file (s) without . . . - OGRE
Examples of both methods would be appreciated since I'm just trying to learn Ogre-next's basics, so the more knowledge the better I didn't create an atlas, but I found "flame_anim png" in Ogre-next's texture folder so I planned to use that
- Rendering to texture , procedural texture generation - OGRE
Hello, what I try is the manual, procedural resource creation I want a texture be generated from shader programs , to do that I created ORTHO camera, and mesh quad which is supposed to do : Code: Select all
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