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  • [Wiki] Building Ogre with boost 1. 50 upwards and MinGW - Ogre Forums
    When I started using Ogre with MinGW some time ago, I was really missing a bit of love for MinGW in the guides In the end, I managed to get everything running by browsing the already existing (and very helpful!) guides and using Google, etc
  • Failed Generating Ogre Next
    Failed Generating Ogre Next by King Chrome » Mon May 24, 2021 2:51 am
  • [1. 10. 11] RTSS Fails to Compile Due to OGRE_NEW Definition - Ogre Forums
    It looks like the OGRE_NEW macro is only present to provide file and other location information for debugging allocations In fact, within the 1 10 11 documentation for the OgreMemoryAllocatorConfig header file it explicitly states that the OGRE_NEW macro can be substituted for the regular new operator at the cost of losing this debugging information I redefined the OGRE_NEW macro with the
  • What does bone- gt;getderivedposition () mean? - Ogre Forums
    Since getderivedposition is present in ogre, too, I thought to ask on this forum: what position does this method retrieve? Is it relative to the parent bone, to world coordinate system or what?
  • framework tutorial problem. - Ogre Forums
    Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc ] | BasicOgreFramework | AdvancedOgreFramework Don't know what to do in your spare time? Help the Ogre wiki grow!
  • Ogre building some Dependencies in Release instead of Debug
    Ogre building some Dependencies in Release instead of Debug by Subham Burnwal » Mon Oct 30, 2023 10:06 am Ogre Version: 14 1 Latest Operating System: Windows 10 Render System: d3d11 I have successfully built Ogre for Release Since MSVC wont support debug and release builds switching, therefore I am separately building Ogre for Debug only
  • Ogre crashes when use alt-tab ( D3D restore device )
    Ogre crashes when use alt-tab ( D3D restore device ) by iigor » Tue Oct 14, 2008 3:27 pm Ogre latest 1 6, WinXP D3D9, Radeon HD3850




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