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  • NeHe Productions - Everything OpenGL
    © 1997-2012 Gamedev net All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc
  • NeHe Productions: Lessons 01 - 05 - GameDev. net
    Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit It doesn't sound like much, but this program will be the framework for every other
  • NeHe Productions: Creating an OpenGL Window (Win32)
    © 1997-2014 Gamedev All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc
  • NeHe Productions: Your First Polygon - GameDev. net
    Markus Knauer Adds: In the book ("OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1", J Neider, T Davis, M Woo, Addison-Wesley, 1993) the following paragraph will clearly explain what NeHe means when he refers to movement by units in OpenGL:
  • NeHe Productions: Lessons 06 - 10 - GameDev. net
    Lessons 06 - 10 OpenGL Tutorials, Demos, Games and More
  • NeHe Productions: Bitmap Fonts
    © 1997-2014 Gamedev All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc
  • NeHe Productions: Lessons 36 - 40
    The code html commenting and a rewrite of the tutorial was done by me (NeHe) This tutorial will show you how to create an extremely impressive Radial Blur effect
  • NeHe Productions: Multiple Viewports
    © 1997-2014 Gamedev All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc




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