Importing Combined Animations from Blender - Godot Forum In Blender I have these two animated objects a disc and a coil to make a spring pad (just like in Sonic the Hedgehog games) The coil’s animation is controlled via shape keys and the disc or cylinder is controlled via object transforms Both objects are paired under a parent object (see screenshot) Problem:
Blender to Godot - Add all NLA Tracks and strips · GitHub Blender to Godot - Add all NLA Tracks and strips Raw blender_add_all_nla_tracks txt import bpy ## Sometimes you add a LOT of NLA aniamtions to your blend file and want to add them to your model fast ## OR you hate your animations being out of order, just remove them and re-add them for some quick ## alphabatising
godot - How to play multiple animations at once? - Stack Overflow For what you want, you can create a new AnimationPlayer with "Animation Playback Track"s that play the animations of the other AnimationPlayers concurrently See the "tricks" I mention here: gamedev stackexchange com a 205925 10408
Importing 3D scenes — Godot Engine (4. 1) documentation in English When dealing with 3D assets, Godot has a flexible and configurable importer Godot works with scenes This means that the entire scene being worked on in your favorite 3D modeling software will be transferred as close as possible Godot supports the following 3D scene file formats: glTF 2 0 (recommended)
Importing and Using Animations in Blender and Godot 4 By following these steps, you can seamlessly import and integrate animations from Blender into Godot 4 for your game development projects Experiment with different animations and unleash your creativity!