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  • MX Bikes Official Forum - Index
    MX Bikes Official Forum - Index42,445 Posts in 7,118 Topics by 8,908 Members - Latest Member: Apeek07 Latest Post: "Womens From Your City - " (Today at 05:35:35 AM) View the most recent posts on the forum
  • PTW: 2025 OPMC - MX Simulator
    was just having fun with it There are 3 versions of the track : OPMC MX (IRL MX track) OPMC SX Day, OPMC SX Night All Raceable Recommend turning on Roost to see water splash Huge Shoutout to Trppz for teaching me how to use the editor tool from the ground up,everything that goes behind making a track, and the custom objects he made me
  • ZION 2025 JS7 Compound - MX Simulator
    ZION 2025 JS7 Compound by MiniTREBAD » Mon Mar 24, 2025 5:04 pm
  • 2025-03-26 snapshot - MX Simulator
    MX Simulator will remain the greatest physical (physics) feeling game out of all motocross games on the market Those who want a deeper challenge when it games to simulating motocross, will always run back to MX Simulator
  • MXB Track Modding Tools Docs - MX Bikes Official Forum
    MXB Track Modding Tools Docs Started by Snappe, April 18, 2014, 07:28:06 PM Previous topic - Next topic
  • 2025 Ciao MX - MX Simulator
    2025 Ciao MX Forum rules If your topic doesn't contain a track link, this is the wrong place to post it
  • 2025 ConnectVisual Test Facility - MX Simulator
    Posting for Jack Perry Welcome to the 2025 ConnectVisual Test Facility i have gone for a unique track layout in both the SX and MX track, with the track coping 300mm (one American foot) of rain overnight with a nice sunny day to train, few puddles lying around, water cart guy is out of business for a few days
  • Rider model templates - MX Bikes Official Forum
    Rider model templatesQuote from: pay2021 on October 04, 2021, 01:55:32 PM Finally! Is there any export script example? I try straight importing skeleton and the mesh, apply the skin modifier, in blender the character works super fine, but in game the bones had another orientation so the result is a snake I will try re done the skeleton from 0 When exporting the FBX file, please make sure




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