|
- [1. 12. x] - Modular Kolonization System (MKS) - KSP1 Mod Releases . . .
Introduction Interplanetary Colonization represents one of the largest technological and logistical challenges on the horizon for manned spaceflight USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing,
- [1. 12] Stockalike Station Parts Redux (August 14, 2024)
A complete and total rebuild of my old Stockalike Station Parts Expansion project Everything has been redone, and nothing is left of the old mod! Check out some key features: Small Station Parts: A full set of 1 25m station parts, with habitats, control rooms, connecting tubes, hubs and much more Medium Station Parts: Expanding the 2 5m set that stock provides, you'll find greenhouses
- [1. 12. 5] Modular Kerbalism - Science Only Profiles
Kerbalism Modular Science (A Science Only profile) Kerbals working to Science the OrganicSlurry out of Kerbalism DOWNLOAD: vanilla Science Download from Spacedock Kerbalism Modular Science from Kerbalism SIMPLEX (A Science Only profile) DOWNLOAD: SIMPLEX Science: Download from Spacedock Installa
- [1. 12] FreeIva - Page 16 - Kerbal Space Program Forums
I can't find any mention of it in the thread and in-game trying to use it just overrides the MKS modules (most have IVAs) with a generic lander IVA Edited March 15, 2024 by EleSigma
- USI LS vs. TAC LC vs. Kerbalism - Kerbal Space Program Forums
However, I don't know if these conversion rates are any better for MKS USI -LS or Kerbalism Afaik USI -LS only adds storage containers, and kerbalism takes a similarly conservative approach, (in addition to scrubbers and a rudimentary gravity ring), but given SSPX and NFT are supported (or partially supported), I can use the janitor to handle
- [1. 12] FreeIva - Page 21 - Kerbal Space Program Forums
Is there any plan for MKS (Modular Kolonization System) Compatibility in the future? It is a very big mod and I understand would probably be quite lengthy work but would be very cool
- [1. 12. x] - Modular Kolonization System (MKS) - Page 370 - KSP1 Mod . . .
The settings cfg file in \GameData\UmbraSpaceIndustries\MKS\Settings cfg is completely devoid of any life support parameters I assume thats not a problem since the products will just use the life support mod, and to be honest it makes changes to these parameters easier, but the wiki says otherwise I just wanted to point that out
- [1. 12. x] - Modular Kolonization System (MKS) - Page 2 - KSP1 Mod . . .
Note: Your post will require moderator approval before it will be visible
|
|
|