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  • GDScript reference — Godot Engine (stable) documentation in English
    GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot It uses an indentation-based syntax similar to languages like Python
  • Learn to code with GDScript - Godot Engine
    In Godot, you can write code using the GDScript and C# programming languages If you are new to programming, we recommend starting with GDScript because we designed it to be simpler than all-purpose languages like C# It will be both faster and easier to learn
  • GDScript 参考 — Godot Engine (4. x) 简体中文文档
    GDScript 是一种 面向对象 的高级 指令式 渐进类型 编程语言,专为 Godot 构建,以与 Python 等语言类似的缩进结构为其基本语句结构。 设计 GDScript 这门语言旨在与 Godot 引擎紧密集成,对 Godot 引擎进行优化,从而为程序内容的创建与继承提供灵活的手段。
  • GDScript: An introduction to dynamic languages - Godot Engine
    This tutorial aims to be a quick reference for how to use GDScript more efficiently It focuses on common cases specific to the language, but also covers a lot of information on dynamically typed languages
  • GDScript basics — Godot Engine (3. 1) documentation in English
    GDScript is a high level, dynamically typed programming language used to create content It uses a syntax similar to Python (blocks are indent-based and many keywords are similar)
  • GDScript reference
    GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot It uses an indentation-based syntax similar to languages like Python
  • GDScript — Godot Engine (4. 0) documentation in English
    See GDScript grammar if you are interested in writing a third-party tool that interacts with GDScript, such as a linter or formatter
  • Static typing in GDScript - Godot Engine
    With typed GDScript, Godot can detect even more errors as you write code! It gives you and your teammates more information as you’re working, as the arguments’ types show up when you call a method




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