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  • D D 5E - Flame Skull | EN World D D Tabletop RPG News Reviews
    The flameskull is a 5th-­‐level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks) It needs only verbal components to cast its spells The flameskull knows the following spells: Cantrip (at will): mage hand 1st level (3 slots): magic missile, shield 2nd level (2 slots): blur
  • Level Up (A5E) - Is there an official Flameskull statblock?
    Sorry for the newb question, but I couldn't find if there's any official Flameskull statblock (or equivalent) in A5e tools or the Monstrous Menagerie Can anybody help me with this? Thanks a lot in advance!
  • D D 5E - Altitude and range | EN World D D Tabletop RPG News Reviews
    While GMing the flameskull in Wave Echo Cave, I came across an issue dealing with altitude and range The flameskull has a fire ray with a range of 30 ft At the time, it was 40 ft in the air A player asked, "How can it hit me, it's out of range " The question surprised me a bit because I've
  • FIghting what you cant see (blind, invisible, and hidden)
    So lets say that the flameskull moved and then attacked, making it not hidden at the end of its turn, everyone knows where it is until the flameskull can take another move to hide You still take a -5 to melee and ranged attacks for total concealment, but at least you know which square to attack Now lets say that the flameskull is hidden
  • D D 5E - classic Necromancers - does it still work?
    So the way to play a necromancer in 5e used to be to use animate dead to animate skeleton archers A level 6 necromancer could, after a few days, have 4 skeletons per 3rd level slot sacrificed to this strategy, skeletons that had a bit more hp and hit harder than normal skeletons Now this is
  • D D 5E - Flame Skull | Page 2 - EN World
    I think what he flameskulled was that flameskull is sometimes flameskull, except when it's flameskull Right, Papa Flameskull? Flameskull
  • D D 5E - One of my players screwed up. Hard. How do I make . . . - EN World
    Alternatively, maybe the flameskull was too badly damaged to recover fully He gets his HP back and regains consciousness, but can’t muster up the arcane energy to ignite, fly, or cast spells
  • Dragonlance - Shadow of the Dragon Queen - EN World
    A large part of where I stand on dangerous encounters is considering the overall context For the flameskull in Lost Mine of Phandelver, there's no time pressure on the party They can retreat from the mine, heal up, and perhaps even get resurrection magic For the Dragon Engine (not its name) in Shadow of the Dragon Queen, it comes after three previous encounters and with one encounter to go




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