- Eco
Eco is built on a rich ecological simulation All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps
- Eco - English Wiki
This is the official community Wiki for Eco, the collaborative environmental science game from Strange Loop Games
- Getting Started - Eco - English Wiki
Upon starting up Eco, you can click "New Game" to see a list of servers at various levels of progress and starting conditions The game displays the best matches for you based on latency, player activity, and other factors
- Biomes - Eco - English Wiki
Biomes in Eco are regions of the world that fall into particular ranges of precipitation and temperature Because of these simulated physical differences, different species of microorganisms, plants, fungi, and animals are able to survive and thrive in different biomes
- Economy - Eco - English Wiki
Unlike most games which only allow players to buy and sell items, Eco allows players to handle the exchange of resources, items, work labor and other services in a store, a contract board, and via other objects
- Crafting - Eco - English Wiki
Crafting is a system where players create items using materials at a Crafting Table Crafting is done by opening a crafting station's crafting window with E Multiple quantities of an item may be ordered, and the materials used may come out of the players inventory or other Linked Storage|linked storage
- Food - Eco - English Wiki
Food is a constant necessity for players in Eco Lack of food will eventually halt the accumulation of Skill Points and prevent the player from doing any work that requires calories However, players can not die from starvation Skill point gain is increased by the player's nutrition and Housing
- Versions - Eco - English Wiki
New versions are available for download at Eco website and are automatically downloaded through Steam New client and new server versions are released simultaneously
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