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  • NormalMap Generator Online — polycount
    For everyone who needs a NormalMap Generator for Windows, Mac, Linux and whatever : I have build an online in-browser free normal map generator
  • New normal and specular map generator - Mr Normal - polycount
    We've just released a new normal and specular map generator for windows
  • Is there a software like old NDO2 where you can DRAW normal maps - more . . .
    Hey everyone So is there a software like old NDO2 where you can DRAW normal or and Height maps - more specific for sci-fi trims atlases needs?
  • ShaderMap 3 - Normal Map Generation and More — polycount
    This looks pretty cool, what tangent space implementation does the normal baker use, and does the AO generator from mesh takes a normal map applied to the model into account? :poly121:
  • AI Based Normal Map Generation - polycount
    Posting for visibility if anyone wanted an alternative to single image - AI normal map generation ArtEngine just released this to the public (2022 7 1)
  • XNormal Height gt;Normal map step problem — polycount
    I created the map with Gimp with the solid noise generator, I'm not sure if this is an issue with Gimp or XNormal I thought about applying the height map to a plane and baking the plane (the traditional way) but the Plane has the same stepping so I'm guessing it would give the same result
  • Parallax Map - polycount
    How To Create CrazyBump Using CrazyBump to generate a parallax map from a normal map: If necessary, grab the CrazyBump demo from www crazybump com Make sure that CrazyBump's axis orientation preferences are set correctly for your normal map Open your normal map in CrazyBump Make sure that "parallax displacement" is turned on in CrazyBump's preview window Select the "displacement" tab from
  • Normal Map Gradients — polycount
    The normal on the LP doesn't actually look too distorted in Marmoset, but I'm wary of basing all my other maps in DDO off this bake Below is the LP wireframe, the LP with the normal map, and the HP: And here is my normal map: High poly is from zBrush, Low Poly is Blender, all bakes in xNormal




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