- Commander X16™ About FAQ
About Commander X16 What is the Commander X16? Welcome! The Commander X16 is David Murray aka The 8-Bit Guy’s dream computer, designed to evoke the same fondness and nostalgia many of us had for 8-Bit computers, whilst retaining closeness to the hardware from a programming perspective, unlike the Raspberry Pi and others
- Commander X16 (71%)
Experience the Commander X16 Emulator, a retro computing platform for programming, gaming, and exploring classic computing with modern enhancements
- Commander X16â„¢ Home - Commander X16â„¢ Community
Chat on the forums and Discord! Twitter: @commanderx16off Download the emulator to get ready
- AGI Interpreter February 2025 Update - Page 2 - Commander X16
Talk about your programs in progress Discuss how to implement features, etc Forum rules This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc )
- Guides and Tutorials - Page 2 - Commander X16
Forum rules Post guides, tutorials, and other instructional content here
- RFC: xvi - a vi port for the x16 (dev log, RC1. 0 initial release)
Talk about your programs in progress Discuss how to implement features, etc Forum rules This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc )
- 106x60 Character Display with Boxes - Commander X16
This demo shows a 106 (columns) x 60 (rows) character display Each character fits within a 6x8 pixel cell, with most characters fitting within a 5x7 section of the cell Many block (line drawing) characters use most, if not all, of the 6x8 cell The README in the repo provides more detail about features, but the quick rundown is as follows: * 7 line drawing styles; some styles can be joined
- BASIC ROLL command? - Commander X16
If I have several randomized events coming up, I realize I was calling RND (1) a bunch of times Each one has to get parsed, then do the work of involving floating point to determine and come up with the random values, which many times I am then eventually scaling comparing to an integer value So
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