- Espio the Chameleon - Reviews | SRB2 Message Board
The top spin smears are awesome, and I love the attention to detail on how when he has to roll he doesn't do it in a complete ball similar to Amy and Fang The hang sprite is really cool since he uses one hand, and the edge sprite is very cool too
- The Ganbare Rapa-Pack! - Ring Racers Edition! | SRB2 Message Board
Really great character choices already, and I really appreciate the attention to detail with Doppel's armor Only thing I've noticed is that Doppel appears to use her looking back sprites for drifting, which can look a little odd compared to regular Arle
- CGs Smug Pack | SRB2 Message Board
I think the strength of this map really comes down to its attention to detail Stop, and look around at the signs, advertisements and certain details like the Yoshicopter, not to mention that you can crash into Smash characters like the level it is based on
- [Open Assets] - Sonic 2006 - Extended Port | SRB2 Message Board
Really nice attention to detail, and it captures all the good parts of 06 Emeralds are a bit of fun to look for, and the levels work really well for most characters
- Guypack | SRB2 Message Board
Beautifully crafted pack, every character looks really stylish and look like they came out of their respective franchises, the attention to detail is also great
- [Open Assets] - E-102 Gamma - Reviews | SRB2 Message Board
An excellent recreation of Gamma's playstyle and feel with an extreme attention to detail Recontextulises how you look at the Vanilla campaign and breathes some new life into it
- Meta Knight - Reviews | SRB2 Message Board
As someone who has played a lot of kirby games, I really do enjoy how you managed to translate so much of his Super Star moveset in, even the death animation shows the attention to detail you were willing put into, and when booting Meta Knight up, seeing him fly across the screen was such a joy when I saw that for the first time, really adds a
- The Mega Map Jam Collab | SRB2 Message Board
Mega Tubletric has this portal, and I know those dont really work in OpenGL, so I wanted to see what that would look like, and hey, there's actually a screenshot of the destination, good attention to detail!
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