Unity - Manual: A Simple Explosion In the Particle System module (which will have the same name as the GameObject, eg, “Explosion”), set both the Duration of the system and the Start Lifetime of the particles to two seconds You can also use the Size Over Lifetime module to create the effect of the flames using up their fuel
LF Particle effects and shaders from unity asset store Get the Unique Stylized Explosions - Vol 1 package from Gabriel Aguiar Prod and speed up your game development process Find this other VFX options on the Unity Asset Store
Dynamic Fire System: Realistic Fire. - Unity Discussions Dynamic Fire allows the introduction of a fire system which spreads and grows dynamically in relation to surrounding objects This Package uses a mesh vertex algorithm to make any object with a mesh realistically flammable and able to interact with other flammable objects
Create game vfx, niagara in unity and unreal engine using particle . . . This project demonstrates a set of custom VFX created with Unity's Particle System It includes real time VFX like explosions, fire, and magical energy bursts, all optimized for both appearance and performance in 3D and stylized worlds
Fire Particle System | Fire Explosions | Unity Asset Store Improve your game and enhance the visuals with these particle systems Add depth to your project with Fire Particle System asset from Goldman Studio Find this more VFX options on the Unity Asset Store