How do I reference a GameObject from a script inside an instantiated . . . Hopefully I'm following, but you could try assigning the object-to-move inside the script that instantiates the prefab Then once it's created, assign the object-to-move to the public Obj variable Like this: GameObject newObject = Instantiate(YourPrefab) as GameObject; MoveScript moveScript = newObject GetComponent<MoveScript>();
How do I reference an Instantiate object? - Unity Discussions I’m working on a small game (more like a learning experience), in unity, and I have some questions First of all here is the basic concept of the game: it’s a turn-based card game, with …
How to reference an instantiate GameObject (clone)? : r Unity3D - Reddit Typically if another object needs to be made aware of a newly instantiated object and have access to the object I'd actually pass the GameObject to the other script rather than get the instantiated object from the other
Best practice for referencing a GameObject from a prefab with multiple . . . I have instantiated prefabs with scripts that need references to a Transform in the scene I’m trying to avoid using a singleton, but I’m not sure how else to get a reference to this particular GameObject in the scene, from the script that runs on the prefab when it is instantiated